What I meant by weighing was if you lift the arms/legs, does the mesh look alrite with that movement. I made the tutorial video I linked to you lol. However, the texture is a problem because it doesn't have any armor seams where I can delete the vertices along nicely so that's why I left the sides intact as oppose to deleting them. Texture: well, I was trying to make it as close to the original per your request, and the original had the dwarven as a frontal/back piece with the sides exposed. I finally hit upon the idea to separate all the various bags from the mesh and than manipulate them from there. At first, I was trying to make them bigger to go over the dwarven armor but it looked horrible. Bags were a lot of trial/error in outfit studio.
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